![]() ĭuring battles, the player's character, called the Master, directs their Servant to reduce their opponent's health points to zero. The game features two main modes: "Arena", in which the player fights against AI opponents, and "Academy", which is storyline-driven. Empty boxes correspond to the appropriate commands the player needs to input to overcome the opponent's commands.įate/Extra is a single-player three-dimensional Japanese role-playing game in the dungeon subgenre. Gameplay An example of Fate/Extra's turn-based battle system. An anime adaptation of the first game was produced by Shaft and aired on Tokyo MX and affiliate stations from January 28 to July 29, 2018.Īs of 2020, a remake, Fate/Extra Record, is being developed by Type-Moon Studio BB and will be released on "Current Generation" consoles at an unspecified date. The game was followed by Fate/Extella in 2016. The opening movie of CCC was directed by Akiyuki Shinbo and produced by Shaft. Instead of being a direct sequel, CCC is described as an alternate route of the Extra storyline's development. įate/Extra was followed by a companion game, Fate/Extra CCC. On January 19, 2012, Ghostlight announced their plans to release the game in PAL territories. Three editions of the game were released in North America: a Limited Edition, a retail standard edition, and a PlayStation Network downloadable version. Aksys Games localized the game for North America and released it on November 21, 2011. It was released in Japan on July 22, 2010. The game takes place in a parallel universe to the visual novel Fate/stay night. It's a fun ride and most people will find it gratifying.Fate/Extra (stylized as Fate/EXTRA) is a dungeon crawler role-playing game developed by Type-Moon and Imageepoch and published by Marvelous Entertainment for the PlayStation Portable. Although this is not truly light entertainment, it is not heavy and serious either, but something you can watch & enjoy without using major brain work. The graphics and artwork are excellent and pleasant to watch, the music satisfying, the battle scenes well-done and gripping, while the animation itself, that is, the technical moving of the characters, is good for this type of anime, better than many, while naturally nowhere near the Disney-Pixar level, which is 3D and another expensive thing altogether. That little problem aside, there is a decent storyline here, with a little romance that everyone can see coming from the first episode, but there are enough youthful problems in developing it to make this story arc interesting. You take away the struggle of the characters, because you have magic doing everything, and you lose your story. In every storyline that has ever been, the struggle of the characters, of one kind or another, is the key element. A brilliant writer-philosopher I once knew said "life is about the struggle." Period. ![]() But that becomes apparent, and takes a little away from the believability of the story. Sometimes, it's just too much, and you have to ask yourself why doesn't she just destroy everybody, since she could certainly employ enough magic to do so - but then there would be no drama and no story, so the writers have to stop, and put limits on her. In this, ".Unlimited Bladeworks," they have done that occasionally, especially with the character Caster, the witch, who uses magic liberally. When the creators go too far, they lose you, shatter your willing suspension of disbelief, and wreck the story and drama. The temptation is to use magic everywhere to solve every problem and develop every plot, no matter how ridiculous and impossible the magic is. Once again, as I have criticized before, the trouble with stories that have magic in them is the amount of magic the authors use. Oddly enough, this is essentially a remake of ".Stay Night" with various outcome changes not sure why they did that, but, here we are.
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